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<channel>
	<title>mikeyt</title>
	<link>http://www.mmmikeyt.com</link>
	<description>mikeyt</description>
	<pubDate>Tue, 20 Apr 2010 15:11:01 +0000</pubDate>
	<generator>http://www.mmmikeyt.com</generator>
	<language>en</language>
	
		<item>
		<title>look. think. write.</title>
		<link>http://www.mmmikeyt.com/365247/look-think-write</link>
		<comments>http://www.mmmikeyt.com/365247/look-think-write</comments>
		<pubDate>Tue, 20 Apr 2010 15:11:01 +0000</pubDate>

		<dc:creator>mikeyt</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">365247</guid>
		<description>CLASS: new ecology of things
TERM: spring 10
GROUP PARTNERS: jae kim, julianne weiss

This project should rethink how people learn, applying the ideas of New Ecology of Things, including productive, embodied, and mythological interaction. The project must incorporate some kind of distributed computation, where multiple, interactive objects and/or spaces compose the whole project. This should involve remote sensors, effectors or other parts of system accessed through the network. 

LOOK THINK WRITE is an authoring system for emerging screenwriters. Through this workspace, writers may incorporate visual, textural and sensory media with script, in the brainstorming process and amongst each other. This is especially useful in a classroom setting, where a group of people must communicate an idea. Inspirational imagery and sensory elements may be exchanged to inform that conversation.

Partners, Jules, Jae and I created a system for those who are learning how to be a screenwriter.  Our system consisted of four different artifacts; the writer's notebook, the blocks, the snifters, and the swatch &#38; material book.

During the development of the system design, we followed the steps in which screenwriter's typically work.  We began with the brainstorming.  

Our first device comes in form of the writer's notebook.    This device is actually an insert that will fit in any notebook form regardless of size and make.  Writers tend to be loyal to their brand, so we took this into consideration.  The device is constructed of e-paper, and also has image, video and sound capturing capabilities.  The idea behind this device is that you could just slip it into the back of your notebook.  Whatever you write on the physical pages, gets recorded on the e-paper.  Your physical handwriting is immediately digitized and sent into the "cloud," to be accessed at a later time.  

Let's say you're walking down the street, and see an alleyway that is perfect inspiration for a scene you're writing.  Well, all you'd have to do is pull out your notebook, and flip it open to the device in the back, and capture it.  You can capture either a still image, or video with audio.  This too is immediately sent into the cloud for you to view at a later moment, as this device is solely for capturing, audio, video, imagery, or your notes.

 Once you get back to your workspace.  The captured information flows into Blocks. Wooden blocks are the housing unit for collected content and inspirational material. By way of mini, short throw projectors, these blocks can project this information on any surface, anywhere. 

Each block is meant to house the information for one "beat" (plot point) / character / location. They also sync with the written screenplay for easy editing. The blocks can be rearranged to change the order of actions or arranged side by side to compare material. Data may be shared between blocks and amongst writers.  To access the different sections of the blocks, you flip them on to different sides.  The categories you have for each side are image, video/audio, script/notes, and swatch.

A Swatch &#38; Material Book is also present in this new ecology of writing. Textures are given to the writer similar to how a Pantone book may be given to a designer. On top of the swatches included, the user can is able to add to the collection.  By collecting textures, the writer may explore an their senses with the immediacy and intuition of textural references.  It should be noted that each swatch is digitally tagged for ease of synching with the rest of the system.

Finally, the Snifters are the housing devices for scent. The writer may capture scent at any time and relay that data back to a snifter. When they return to the studio or the classroom, snifters may open to fill the room with the scent of a corresponding location in the film or perhaps the smell of a character's perfume. 


demo


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blocks
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book of swatches &#38; snifters
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		<wfw:commentRss>http://www.mmmikeyt.com/365247/look-think-write</wfw:commentRss>

		</item>
		<item>
		<title>avatar blues</title>
		<link>http://www.mmmikeyt.com/365262/avatar-blues</link>
		<comments>http://www.mmmikeyt.com/365262/avatar-blues</comments>
		<pubDate>Tue, 20 Apr 2010 12:24:22 +0000</pubDate>

		<dc:creator>mikeyt</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">365262</guid>
		<description>CLASS: good living in mixed reality
TERM: spring 10

I began this experiment with an article I found entitled, "Avatar Blues."  The article states that some people who saw the movie, Avatar, were "experiencing depression and suicidal thoughts after seeing the film because they're longing to enjoy the beauty of the alien world Pandora."  I set out to integrate this idea of how to cure the "Avatar Blues" with the use of a futuristic home design.  

collages
Previous&#38;nbsp;/&#38;nbsp;Next image&#38;nbsp;(1 of 5)&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/365262/mikeyt001.jpg" border="0" width="648" height="444" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/365262/mikeyt002.jpg" border="0" width="648" height="439" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/365262/mikeyt003.jpg" border="0" width="648" height="366" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/365262/_DSC7605 blog.jpg" border="0" width="648" height="431" align="left" /&#62; 
I ventured into the world of the Pandora, utilizing the design methodology of creating collages, in order to flush out questions that could be answered through design.  Through this, I found that I was primarily trying to mash both the Avatar world with our reality.  A reoccurring theme in some of my initial collages were seeing a different world outside of your window.  In my final collage, I created an outline for what would have become a kit, to let you remember the Avatar world of Pandora.  This kit included things like, blue paint, 3-D contacts, a hammock, some colored light bulbs, etc.  

I took the idea of the kit and pushed it one step further.  I tried to become the person who would want this sort of kit in their household.  I really started to hone in on specifics about this fictitious character, Dennis... How would he modify his house?  Was he rich or poor?  What specifically, did he enjoy the most about the Na'vi characters in the movie?  

the presentation


the short film



presentation photos
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artifact details
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My intent was for this to spark a conversation about how to walk the line between reality and a fictitious world in various movies.  I really wanted to figure out how this can be done in the future home.  

What did I learn?
The biggest thing I took away from this project was a new methodology of exploring different inquiries to create design projects out of.  

"Well, what now?" is a quote from our professor, Ben Hooker, that is going to stick with me.  To leave the questions just open enough to create more design projects based off of the last, is something that I have struggled with throughout the term.  But I have now learned, to be aware of those faults and try to continue to evolve projects by asking, "what's next?"  The more iterations you can go through, the more refined a project can be.  Not only can the project become more refined, it may open up new questions/tangents for you to further explore.</description>
		<wfw:commentRss>http://www.mmmikeyt.com/365262/avatar-blues</wfw:commentRss>

		</item>
		<item>
		<title>  sound search</title>
		<link>http://www.mmmikeyt.com/365218/sound-search</link>
		<comments>http://www.mmmikeyt.com/365218/sound-search</comments>
		<pubDate>Tue, 20 Apr 2010 09:00:10 +0000</pubDate>

		<dc:creator>mikeyt</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">365218</guid>
		<description>CLASS: material worlds
TERM: spring 10

I took the "Sound Box" project and created an evolved version, utilizing some of the main ingredients from the previous.  I wanted to continue with the idea of using sound and light sensors to create a playful environmental/experience design.  

&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/365218/proposal2.jpg" border="0" width="510" height="411" align="left" /&#62; 
Above is an illustration for my initial proposal of the project.  I wanted to place numerous light sensors throughout a darkened room, and have the users search for sounds with the aid of a flashlight.  My initial thoughts were that the room would be empty, and the light sensors would somehow be covered so they were not seen by the user.  When the user passed over a sensor, some sort of sound would be played.  My first thoughts were to make the sounds very abstract.  

On my first rough draft of the project, I took over a work room in our studio that is reserved for soldering materials for our projects.  I strung and hid light sensors throughout the work station (image #8 below).  The sound that I had attached to each sensor was very abstract.  I recorded many sound clips from natural environments then layered and tweaked them to my likings.  I had actually recorded my sounds before I knew for sure that I was going to set up in this work room.  The end result was a sort of disconnection between the environment and the things that you heard.  Visually, there are many wires strewn around the work space, so to camouflage my wires, I left them in plain site.  They ended up fitting right in with the environment, making it difficult to see which wire was connected to what.

For the final presentation, I ended up having 14 different light sensors spread out through the room.  For the audio, I ended up re-recording my sounds... this time I focused on finding sounds from within the work room.  (Watch video at the bottom of the page to hear a few of the different sounds).  Each sensor/sound was placed in close proximity to the object in which the audio was originally recorded.  I then gave a group of peers three different flash lights and let them explore the area.  


views of the sensors and work room
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video documentation of the Sound Search project in action


actual sounds used with the light sensors



At the end of it all, just like the rest of the projects, there's always room for improvement.  Below is a list of improvements that I would like to point out.

-The biggest improvement would be that on this iteration, there's really only one basic level of interaction.  You have the flashlight and you search for the sounds.  If I were to continue this project I would have liked to turn it into some sort of (1)game or (2)musical instrument of sorts.

(1)  A basic version would be that maybe, with 2 or more people, are in the room, and every time someone finds a sensor, an Audio Tally comes on counting how many are left to be found.  Another idea was to create partition in the middle and have a person on each side.  The sensors interact on each side could interact in some way.  Maybe they have to work together to accomplish a goal.

(2)  Still going off of the partition idea, I was thinking that when two people are on two separate sensors, it creates a third sound.  It's possible that this could be some sort of musical note, abstract or not.  Would these two people eventually be able to create a composition by playing with the sensors on their respected sides? 

It would just be nice to add another layer of interaction to the piece.

-Another, more minor improvement would be to really think about the location.  If these sensors were placed elsewhere, how would that effect the sounds, or even how people interact with it?</description>
		<wfw:commentRss>http://www.mmmikeyt.com/365218/sound-search</wfw:commentRss>

		</item>
		<item>
		<title>right on left... on wright ave.</title>
		<link>http://www.mmmikeyt.com/249377/right-on-left-on-wright-ave</link>
		<comments>http://www.mmmikeyt.com/249377/right-on-left-on-wright-ave</comments>
		<pubDate>Tue, 20 Apr 2010 07:21:27 +0000</pubDate>

		<dc:creator>mikeyt</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">249377</guid>
		<description>CLASS: good living in mixed reality
TERM: spring 10

For this experiment, a 60 second film clip was to be made portraying part of a 'conversation' between myself and an electronic device.  There also had to be an emotional dimension to the conversation portrayed in the clip. 

I chose to have a conversation with my GPS.  I wanted to explore how technology, such as a GPS device, that is supposedly always correct, may give you the correct directions in a misleading way.

Right on Wright


For my first iteration of this, I attempted to confuse the GPS by traveling along Wright Ave.  I wanted to create a sense of being lost by following the wrong 'right.'  Upon completion and reflection it was decided that the piece was a bit too finished and didn't necessarily need a conclusion to the story.  It covered the struggles that one might have in that situation, but it wasn't quite absurd enough to be very interesting.  

For my next iteration, I attempted to solve these issues.


What I learned.
This time around things were a bit more obvious in the confusion.  Things were also a bit more absurd, with roads being named "Right Turn Only" or Left, Right Street."  But I think I still sort of missed the point.  I could have made it longer to make the absurdity more clear.  The shorter time for this second piece make things feel a bit rushed.  With a longer timeline, I could have developed the narrative more.  I would have made it slowly seem like things are going wrong.  

I still had the issue with trying to complete a story instead of having the story just be a segment of a bigger picture.</description>
		<wfw:commentRss>http://www.mmmikeyt.com/249377/right-on-left-on-wright-ave</wfw:commentRss>

		</item>
		<item>
		<title>sound box</title>
		<link>http://www.mmmikeyt.com/364898/sound-box</link>
		<comments>http://www.mmmikeyt.com/364898/sound-box</comments>
		<pubDate>Tue, 20 Apr 2010 06:53:06 +0000</pubDate>

		<dc:creator>mikeyt</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">364898</guid>
		<description>CLASS: material worlds
TERM: spring 10

Following a class trip to Art Center's "CMTEL Lab," where we were able to borrow a few sample materials with which we were asked to create a project from.  From the few samples I had taken, I was drawn to the qualities of the Intelli-Gel sample I had chosen.  Outside of the obvious tangible playfulness of the stretchy, "flubber"-like material, I was really drawn to the sounds it produced.  When releasing the material from a squished state, it created a unique sound... something similar to walking through a muddy field.  I really wanted to find a way to play with these sounds utilizing some sort of user interaction. 

How It Was Made (the process):
1.  After experimenting with different ways the sample could be squished, I narrowed it down to two main sounds.  (when laid flat)  One, squished and released from the top down, and two, squished and released from the side.  Due to time restraints, I chose the first way of producing the sound.

2.  From there, I ventured out to figure out a way to create this sound without me physically touching the material.  The material had so many visual cues that makes people really have an urge to touch it.  I thought it would be more interesting to have these cues but make the material untouchable.  So I came up with the idea of creating a plunger out of wire and some foam core.  When strung and knotted through the sample, you could pull the plunger and it would create the same effect as if you were actually touching it.  

3.  I had to figure out a way to actuate the plunger.  Going along with keeping the sample intangible, I did away with the typical button and decided to use a light sensor with a servo attached at the other end of the wire/plunger.  The idea behind this was that there would be no actual physical interaction (touching a button, a surface, etc...)

4.  The next step was still focused on the sound that the material made.  I really wanted people to hear it, so I amplified it with a microphone and a speaker.  (Watch the video below to hear what it sounded like.)

5.  The step was putting it all together.  I created two platforms... one for the mic'd intelli-gel sample and one for the servo.  I decided that the sound was so odd and unexpected that I thought it might be interesting to cover the inner workings of the machine.  Therefore, I created two boxes to conceal the contents.


overall view of the piece.
Previous&#38;nbsp;/&#38;nbsp;Next image&#38;nbsp;(1 of 5)&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/364898/_DSC7166 blog.jpg" border="0" width="431" height="648" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/364898/_DSC7148 blog.jpg" border="0" width="431" height="648" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/364898/_DSC7164 blog.jpg" border="0" width="648" height="430" align="left" /&#62; 
people interacting with the sound box.
Previous&#38;nbsp;/&#38;nbsp;Next image&#38;nbsp;(1 of 5)&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/364898/_DSC7132 blog.jpg" border="0" width="648" height="430" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/364898/_DSC7135 blog.jpg" border="0" width="648" height="430" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/364898/_DSC7141 blog.jpg" border="0" width="430" height="648" align="left" /&#62; {
behind the scenes
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video documentation.



Some things are just unexpected... These unexpected occurrences just happened to be a bit positive for me on this project.  Firstly, the sound that it makes turned out a little different than I had expected.  I was really only trying to capture the sound of the intelli-gel, but I also captured the sound of the servo, while it was actuating the plunger.  (If you listen in the video, the first squeal is the sound of the servo traveling through the wire, when it's pulling the plunger down.  The second sound is the sound of the gel being released, which is the original sound I wanted.)  Although different, I feel the initial sound of the servo added to experience.  It created a sound to go with the blocking of the light to the sensor.

Another thing that was unexpected was the sensitivity of the light sensor.  I found that different shades of shadow effected how much it told the computer/servo to pull the plunger down.  After playing with it for a little, I found that you could actually control the sound to a point.

Overall, the project made me want to explore how sound design can be used with user interfaces as well as create playful machines or experiences.

(Click link for the next project based on the Sound Boxes: "Sound Search")
</description>
		<wfw:commentRss>http://www.mmmikeyt.com/364898/sound-box</wfw:commentRss>

		</item>
		<item>
		<title>beat no.2; send</title>
		<link>http://www.mmmikeyt.com/323868/beat-no-2-send</link>
		<comments>http://www.mmmikeyt.com/323868/beat-no-2-send</comments>
		<pubDate>Tue, 20 Apr 2010 05:28:41 +0000</pubDate>

		<dc:creator>mikeyt</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">323868</guid>
		<description>CLASS: material worlds
TERM: spring 10
GROUP PARTNERS: jiha hwang, haejin lee, alex braidwood

After spending a few weeks exploring the ins and outs of Second Life, we were asked to plan and execute an event that involves social networking, virtual reality, or massively multiplayer role-playing game, PLUS the "real" world.

We were broken up into groups.  My partners were Jiha, Haejin and Alex.  Below is the event we produced... BEAT NO.2; SEND!
Previous&#38;nbsp;/&#38;nbsp;Next image&#38;nbsp;(1 of 7)&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/Poster_1.jpg" border="0" width="323" height="500" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/Poster_2.jpg" border="0" width="323" height="500" align="left" /&#62; 

Event Outline
1.  People text one of 5 moods into the system. Instructions for this were located on the website pointed to by the event promotional materials (poster, FaceBook event, and promo video).

2.  The system collects the text message submissions and builds the queue in real time.

3.  This queue of moods is then used, in the order they were received, to determine playback of a series of video.

4.  When a video plays, the goal of the real space participants is to perform as if the presented video where their conductor.

5.  The instruments used are up to the participant. Questioning the definition of “instrument” is also encouraged.

6.  After a video finishes playing, the next video from the list of text messaged moods is selected.

promo video



The Event
-Total Number of Participants: 23 Real Space, 14 Online

-Total Number of text messages received and used to direct performance: 34 over the course of the 23 minute event.


Click HERE to listen to the audio from the event.

Screen grabs from the ONLINE viewer experience.
Previous&#38;nbsp;/&#38;nbsp;Next image&#38;nbsp;(1 of 7)&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/Picture 34.jpg" border="0" width="648" height="405" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/screen7.jpg" border="0" width="648" height="307" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/screen14.jpg" border="0" width="648" height="316" align="left" /&#62;  

Photographs from the REAL LIVE participant experience.
Previous&#38;nbsp;/&#38;nbsp;Next image&#38;nbsp;(1 of 7)&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/1_DSC6888.jpg" border="0" width="670" height="445" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/2_DSC6904.jpg" border="0" width="670" height="445" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/3_DSC6911.jpg" border="0" width="670" height="445" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/4_DSC6912.jpg" border="0" width="670" height="445" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/5_DSC6916.jpg" border="0" width="670" height="445" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/6_DSC6919.jpg" border="0" width="670" height="445" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/323868/7_DSC6921.jpg" border="0" width="670" height="445" align="left" /&#62; 
 Video from the LIVE event




Thinking of ways to throw events outside of the obvious proved to be difficult.  We really wanted to throw an event that people on both ends could actively participate in.  With Beat No.2; Send, I believe this was successful.  Through the use of Facebook, we were able to gather enough people to participate in both the real and virtual spaces.   

It was great to see and hear the participant's reactions to the event.  We were able to get feedback from participants who attended in real life as well as at home on their computer, virtually.  Those participating at home were amused with the control they had over the audience.  Those participating with their "musical instruments" also enjoyed themselves.  

Although the response was positive, there were a few things I would have liked to improve if we were to throw this event again.  It would have been nice if there were an extra layer of interaction between the two types of participants... More than just the A input -&#62; B reaction.  If we were able to add a few more layers such as, breaking the instruments up into groups based on the sound they created and had them play when there's a unique indicator to their group.  Or something as simple as controlling their physical body, asking participants to stand up or sit down.  Maybe this would have created a more interesting performance.  It would have also been interesting if the roles were switched and the sound makers were controlling what the viewers on the computers had to do.</description>
		<wfw:commentRss>http://www.mmmikeyt.com/323868/beat-no-2-send</wfw:commentRss>

		</item>
		<item>
		<title>useless networks</title>
		<link>http://www.mmmikeyt.com/322961/useless-networks</link>
		<comments>http://www.mmmikeyt.com/322961/useless-networks</comments>
		<pubDate>Mon, 22 Mar 2010 20:07:54 +0000</pubDate>

		<dc:creator>mikeyt</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">322961</guid>
		<description>CLASS: new ecology of things
TERM: spring 10

"Design a project that assumes a massively networked and sensored world. But take an ironic perspective on this future world, and design a project that either makes fun of it, comments on the dangers, is a humorous take, or is otherwise a useless application."

I decided to create a shopping scenario where all of the items for sale attempted to grab your attention.  As you walked by each item, they sensed that you were there and would proceed to give their audio sales pitch.  The uselessness of this, is that they're all speaking on top of each other, creating.... well... just a bunch of inaudible noise.  On top of the audio, the objects got really excited attempted to jump off of the shelves to get in your way, in hopes of you choosing it to purchase.





Previous&#38;nbsp;/&#38;nbsp;Next image&#38;nbsp;(1 of 5)&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/322961/useless networks_DSC6944.jpg" border="0" width="670" height="445" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/322961/useless networks_DSC6948.jpg" border="0" width="670" height="445" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/322961/useless networks_DSC6946.jpg" border="0" width="670" height="445" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/322961/useless networks_DSC6964.jpg" border="0" width="670" height="445" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/322961/useless networks_DSC6961.jpg" border="0" width="670" height="445" align="left" /&#62; 
The audio was created by layering of pre-recorded audio clips.  As the person walked over each of the eight ground sensors (shown in image 2), the audio would be played back between two speakers utilizing the left and right channels.  Four of the eight sensors also triggered various servos around the set up (shown in image 5).  These servos pushed the items, which made them seem to jump off of the shelves.  All of the sensors and servos were hooked up to a Make Controller and were controlled with the use of the New Ecology of Things NETLab Toolkit for Adobe Flash (shown in image 4).</description>
		<wfw:commentRss>http://www.mmmikeyt.com/322961/useless-networks</wfw:commentRss>

		</item>
		<item>
		<title>MIKEY TNASUTTIMONKOL</title>
		<link>http://www.mmmikeyt.com/180336/MIKEY-TNASUTTIMONKOL</link>
		<comments>http://www.mmmikeyt.com/180336/MIKEY-TNASUTTIMONKOL</comments>
		<pubDate>Mon, 22 Mar 2010 18:33:05 +0000</pubDate>

		<dc:creator>mikeyt</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">180336</guid>
		<description></description>
		<wfw:commentRss>http://www.mmmikeyt.com/180336/MIKEY-TNASUTTIMONKOL</wfw:commentRss>

		</item>
		<item>
		<title>second life</title>
		<link>http://www.mmmikeyt.com/251243/second-life</link>
		<comments>http://www.mmmikeyt.com/251243/second-life</comments>
		<pubDate>Wed, 03 Feb 2010 09:56:31 +0000</pubDate>

		<dc:creator>mikeyt</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">251243</guid>
		<description>CLASS: material worlds
TERM: spring 10

&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/251243/secondlife-postcard small.jpg" border="0" width="299" height="295" align="left" /&#62; 
"Hello, I'm Helmet Tenenbaum..."

Second life to me, as of now, is still more like a game than an actual second life.  From the very beginning, I've gone into the project taking on a light hearted direction.  Even down to my character design, I was laughing at myself.  I couldn't help but create the craziest character I could think of.  This character turned out to be Helmet Tenenbaum.... a short tubby man who waddles more than walks.  His hair amounts for about a third of his height.  He also loves riding on his pet cow while wielding a sword, or his newly acquired AK47.

&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/251243/secondlife-postcard-1.jpeg" border="0" width="670" height="461" align="left" /&#62; 
Free AK's at the gun range.

Most people I have met in Second Life, treated the place with a great deal of seriousness.  While wandering around, trying to talk to people, I found that I was often dismissed early on, even before a conversation could begin, mainly due to what I had chosen my character to looked like.  I believe this hindered me in further exploring person to person interaction.  (I was usually laughed at, and then people ran away from me in what seemed like an annoyed reaction.)  Some of my classmates  who created characters that were more life-like, had a bit more success with meeting and having conversations with strangers in Second Life.  So, CONCLUSION #1:  Even though it's a world of make believe, there are still real life situations that occur.  In my case, a light form discrimination.  People say I'm ugly... there goes my self esteem.

For me, with the small amount of time I have had in Second Life, I still can't get past the idea of it just being a sort of game.  A game with no objective.... With no objectives I ended up running around and just started messing with people to get a reaction.  (I apologize if I offended people in Second Life...)  I couldn't find myself wanting to put time in to create a whole other life in the virtual space.  It's a nice short "breather" from the real world, but I much rather prefer to BE in the real world... or at least be playing games on my PS3.  

Sooooo.... I ended up taking some fun into my own hands and created a little game of my own.  Some classmates and I decided to flashmob a location.  Our location of choice was a country/western bar with a lot of room for square dancing.  In the center of the room was a stage that was clearly marked telling dancers that the only people allowed on the stage are workers of the bar.  We all started dancing and mobbed the stage for a take over and annoyance.  To our pleasure, we could hear bar regulars cursing at us as they, one by one, booted us off of the island.  Thaaaaaat was fun times in Second Life.

&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/251243/secondlife-postcard-8.jpeg" border="0" width="670" height="461" align="left" /&#62; 

&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/251243/secondlife-postcard-5.jpeg" border="0" width="670" height="461" align="left" /&#62; 
Flash mob.

Most locations I visited often resembled what you could find in the real world.  It's what you'd expect to see... Similar landscapes with a few fantasy driven ideas behind the build.  In one place there were even things like hot air balloon rides that you can take.  Sweet, yes... but it ended up just being another glorified chat room location for me.  No different from standing on top of a snowcapped mountain, or at the bottom of the sea.  

Much like in the real world, I found it interesting that you could find places that were created with specific uses in mind for entertainment.  Outside of the porn/sex littered worlds, I stumbled upon a few gems.  One of them was a place to surf waves.  Overall though, I was pretty impressed with the different islands I ventured to.  Knowing first hand how difficult it was to build things in Second Life, I have to admit, there were some pretty amazingly intricate locations. 

&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/251243/secondlife-postcard-9.jpeg" border="0" width="670" height="461" align="left" /&#62; 

I personally never felt much attachment to Second Life on the emotional level.  There are many who have put a lot of time into building an actual life away from reality in here, but I'm not quite sure that I will ever be one of them.  It's just too quirky and game-like to me for this space to become a reality.  Second Life  is just a fun toy to play with that I know will eventually get bored of.  Heck, it already happened once before some years ago when I signed up for an account.  That initial experience ended in a fraction of the time this experience has gone already...

&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/251243/secondlife-postcard.jpeg" border="0" width="670" height="461" align="left" /&#62; 
Sir Helmet of Tenenbaum...... The Third.</description>
		<wfw:commentRss>http://www.mmmikeyt.com/251243/second-life</wfw:commentRss>

		</item>
		<item>
		<title>affordance &#38; constraint</title>
		<link>http://www.mmmikeyt.com/182943/affordance-constraint</link>
		<comments>http://www.mmmikeyt.com/182943/affordance-constraint</comments>
		<pubDate>Thu, 10 Dec 2009 21:45:12 +0000</pubDate>

		<dc:creator>mikeyt</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">182943</guid>
		<description>CLASS:  transmedia design
TERM:  fall 08

Each of us were given two words to work with for an entire term.  We were then given various constraints in which to describe the meaning of each word.

Text only:
Affordance:
I created an Emergency Affordance Kit, containing stickers that can be placed on objects with low affordance interfaces.
Previous&#38;nbsp;/&#38;nbsp;Next image&#38;nbsp;(1 of 40)&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/affordance kit DSCN0215.jpg" border="0" width="670" height="502" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/affordance kit DSCN0216.jpg" border="0" width="670" height="502" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/affordance kit DSCN0221.jpg" border="0" width="670" height="502" align="left" /&#62; 
Constraint:
I created this extra large poster with the words "THE MAN."  The idea behind this was to use the old saying that "The "Man" is holding me down."  "The Man" is used as a constraint in that saying.  This poster is a visual play on this phrase.
&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/constraint the man class 2.jpg" border="0" width="450" height="600" align="left" /&#62; 


Image only:
Affordance:
I chose to create posters using simple machines as my imagery.
Previous&#38;nbsp;/&#38;nbsp;Next image&#38;nbsp;(1 of 40)&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/screen-capture-4.png" border="0" width="670" height="272" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/screen-capture-5.png" border="0" width="670" height="271" align="left" /&#62; 
Constraint:
I put a literal constraint on myself for this project, forcing myself to take one image every hour on the hour for 24 hours.  This contact sheet was a result of this experiment.
&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/negs002 work.jpg" border="0" width="508" height="600" align="left" /&#62; 


Image x Text:
Constraint:
&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/web_DSC4962_1.jpg" border="0" width="386" height="600" align="left" /&#62; 


Audio only:
Constraint:
I interviewed some of my peers asking them about dreams that they will probably never be able to fulfill.
Download the audio clip here.


Visual only:
Affordance:
I filmed the affordance of a crosswalk.


Constraint:
Going off of the "image only" constraint project, I decided to film the first few seconds of every space that I entered for the span of one day.



Audio x Visual:
Affordance:
This is the affordance of a door handle.


Constraint:
I created a slide show that changed images every second, then I had people call out the images as they came on screen.

Download the audio to the slide show here.
Previous&#38;nbsp;/&#38;nbsp;Next image&#38;nbsp;(1 of 40)&#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.001.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.002.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.003.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.004.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.005.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.006.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.007.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.008.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.009.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.010.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.011.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.012.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.013.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.014.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.015.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.016.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.017.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.018.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.019.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.020.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.021.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.022.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.023.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.024.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.025.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.026.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.027.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.028.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.029.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.030.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.031.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.032.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.033.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.034.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.035.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.036.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.037.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.038.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.039.jpg" border="0" width="670" height="376" align="left" /&#62; &#60;img src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/6919/182943/Audio - Visual slideshow constraint.040.jpg" border="0" width="670" height="376" align="left" /&#62; 


Interactive:
Affordance x Constraint:
I created an animation of the affordance of buttons... which ended up turning into a constraint of sorts.


</description>
		<wfw:commentRss>http://www.mmmikeyt.com/182943/affordance-constraint</wfw:commentRss>

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