MIKEY TNASUTTIMONKOL
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CLASS: material worlds
TERM: spring 10
GROUP PARTNERS: jiha hwang, haejin lee, alex braidwood

After spending a few weeks exploring the ins and outs of Second Life, we were asked to plan and execute an event that involves social networking, virtual reality, or massively multiplayer role-playing game, PLUS the "real" world.

We were broken up into groups. My partners were Jiha, Haejin and Alex. Below is the event we produced... BEAT NO.2; SEND!
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Event Outline
1. People text one of 5 moods into the system. Instructions for this were located on the website pointed to by the event promotional materials (poster, FaceBook event, and promo video).

2. The system collects the text message submissions and builds the queue in real time.

3. This queue of moods is then used, in the order they were received, to determine playback of a series of video.

4. When a video plays, the goal of the real space participants is to perform as if the presented video where their conductor.

5. The instruments used are up to the participant. Questioning the definition of “instrument” is also encouraged.

6. After a video finishes playing, the next video from the list of text messaged moods is selected.

promo video



The Event
-Total Number of Participants: 23 Real Space, 14 Online

-Total Number of text messages received and used to direct performance: 34 over the course of the 23 minute event.


Click HERE to listen to the audio from the event.

Screen grabs from the ONLINE viewer experience.
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Photographs from the REAL LIVE participant experience.
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Video from the LIVE event




Thinking of ways to throw events outside of the obvious proved to be difficult. We really wanted to throw an event that people on both ends could actively participate in. With Beat No.2; Send, I believe this was successful. Through the use of Facebook, we were able to gather enough people to participate in both the real and virtual spaces.

It was great to see and hear the participant's reactions to the event. We were able to get feedback from participants who attended in real life as well as at home on their computer, virtually. Those participating at home were amused with the control they had over the audience. Those participating with their "musical instruments" also enjoyed themselves.

Although the response was positive, there were a few things I would have liked to improve if we were to throw this event again. It would have been nice if there were an extra layer of interaction between the two types of participants... More than just the A input -> B reaction. If we were able to add a few more layers such as, breaking the instruments up into groups based on the sound they created and had them play when there's a unique indicator to their group. Or something as simple as controlling their physical body, asking participants to stand up or sit down. Maybe this would have created a more interesting performance. It would have also been interesting if the roles were switched and the sound makers were controlling what the viewers on the computers had to do.
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