CLASS: new ecology of things
TERM: spring 10
I decided to create a shopping scenario where all of the items for sale attempted to grab your attention. As you walked by each item, they sensed that you were there and would proceed to give their audio sales pitch. The uselessness of this, is that they're all speaking on top of each other, creating.... well... just a bunch of inaudible noise. On top of the audio, the objects got really excited attempted to jump off of the shelves to get in your way, in hopes of you choosing it to purchase.
The audio was created by layering of pre-recorded audio clips. As the person walked over each of the eight ground sensors (shown in image 2), the audio would be played back between two speakers utilizing the left and right channels. Four of the eight sensors also triggered various servos around the set up (shown in image 5). These servos pushed the items, which made them seem to jump off of the shelves. All of the sensors and servos were hooked up to a Make Controller and were controlled with the use of the New Ecology of Things NETLab Toolkit for Adobe Flash (shown in image 4).
TERM: spring 10
"Design a project that assumes a massively networked and sensored world. But take an ironic perspective on this future world, and design a project that either makes fun of it, comments on the dangers, is a humorous take, or is otherwise a useless application."
I decided to create a shopping scenario where all of the items for sale attempted to grab your attention. As you walked by each item, they sensed that you were there and would proceed to give their audio sales pitch. The uselessness of this, is that they're all speaking on top of each other, creating.... well... just a bunch of inaudible noise. On top of the audio, the objects got really excited attempted to jump off of the shelves to get in your way, in hopes of you choosing it to purchase.
The audio was created by layering of pre-recorded audio clips. As the person walked over each of the eight ground sensors (shown in image 2), the audio would be played back between two speakers utilizing the left and right channels. Four of the eight sensors also triggered various servos around the set up (shown in image 5). These servos pushed the items, which made them seem to jump off of the shelves. All of the sensors and servos were hooked up to a Make Controller and were controlled with the use of the New Ecology of Things NETLab Toolkit for Adobe Flash (shown in image 4).


